Post by Razor-X on Feb 19, 2004 3:42:26 GMT -5
So, I got paid this last weekend and I figured I'd go out and buy myself DDR Max 2. Well, after searching four entire stores, I got fed up, and decided to get Final Fantasy: Crystal Chronicles, Grand Theft Auto 3, and Metroid: Zero Mission. Here is my review, and if you don't like it, this is what I have to say to you...
I'm right, get over it.
Graphics- The first thing I noticed about this game (Before I even got to press the "Start" button) was that this isn't the same game from 1986. As you may or may not have heard, not only have the graphics been greatly improved, but there are now cutscenes that move and explain the story as you progress through the game. (Bonus points here in a game with nearly NO text.)
Sound- As far as sound effects go, they sound very similar to Metroid Fusion's. (A plus.) However, the music is what steals the spotlight in this game. Every area (although still a remix of the original music, with the exception of the added areas) has it's own unique feel to it, from the petrified forests of Brinstar, to the magma-filled corridors of Norfair.
Gameplay- Although it wasn't very hard to guess, the gameplay is much, much more fluid than the gameplay in the original Metroid. Samus has all of her Metroid Fusion moves here, and then some. Simply moving around the areas is a treat in itself, especially with all the weapons she's given in this installment. (The Wave Beam is now an improvement on the Ice Beam- same thing with Plasma Beam.)
However, the best part of Zero Mission is AFTER you beat the Mother Brain. (***SPOILERS!!!***)
After destroying the bitch herself, Samus escapes into space, but is shot down by the Space Pirates shortly afterward, crashing back down on Planet Zebes, and near the Pirate mothership. Her suit is damaged in the crash, and Samus is forced (without a suit, mind you) to infiltrate the mothership with only an emergency pistol. (Combine this with the added areas like Chozodia and Crateria, and you've got plenty to do.)
Overall- While the game may be short,(I beat it my first time through in about 3 hours- but I'm good at this game), the fun lies in the gameplay itself. (An extra also includes the original version of the NES Metroid.) And with a price under $30.00, Metroid: Zero Mission serves as a damn good way to reinvent the Metroid series, from Ground Zero.
Final Word- Damn good game, short, but ups the bar for remakes, much like Resident Evil.
Score (Out of 10)- 10/10 - A perfect game.
I'm right, get over it.
Graphics- The first thing I noticed about this game (Before I even got to press the "Start" button) was that this isn't the same game from 1986. As you may or may not have heard, not only have the graphics been greatly improved, but there are now cutscenes that move and explain the story as you progress through the game. (Bonus points here in a game with nearly NO text.)
Sound- As far as sound effects go, they sound very similar to Metroid Fusion's. (A plus.) However, the music is what steals the spotlight in this game. Every area (although still a remix of the original music, with the exception of the added areas) has it's own unique feel to it, from the petrified forests of Brinstar, to the magma-filled corridors of Norfair.
Gameplay- Although it wasn't very hard to guess, the gameplay is much, much more fluid than the gameplay in the original Metroid. Samus has all of her Metroid Fusion moves here, and then some. Simply moving around the areas is a treat in itself, especially with all the weapons she's given in this installment. (The Wave Beam is now an improvement on the Ice Beam- same thing with Plasma Beam.)
However, the best part of Zero Mission is AFTER you beat the Mother Brain. (***SPOILERS!!!***)
After destroying the bitch herself, Samus escapes into space, but is shot down by the Space Pirates shortly afterward, crashing back down on Planet Zebes, and near the Pirate mothership. Her suit is damaged in the crash, and Samus is forced (without a suit, mind you) to infiltrate the mothership with only an emergency pistol. (Combine this with the added areas like Chozodia and Crateria, and you've got plenty to do.)
Overall- While the game may be short,(I beat it my first time through in about 3 hours- but I'm good at this game), the fun lies in the gameplay itself. (An extra also includes the original version of the NES Metroid.) And with a price under $30.00, Metroid: Zero Mission serves as a damn good way to reinvent the Metroid series, from Ground Zero.
Final Word- Damn good game, short, but ups the bar for remakes, much like Resident Evil.
Score (Out of 10)- 10/10 - A perfect game.